![]() Note: if you modify the type - entry to 'template' and specify a cost, your ship will appear in the shop. yea i have the game already and ive built jank ships like ones with alot of aa. ![]() Your custom ship now has the necessary identification to be spawned in a battle. fr they even have the classic steamship design. Note: the - entry above the - data should be the same as the. Copy the 'AddonAegis' entry, and paste it. Using iTools, go to your Ships file folder under Battleship.app, and select upload.This second section will show you how to move the procured. Note: the sqlitecode.txt file contains the SQLite editor entry values, I placed them in the tutorial for convenience. Enter a name that will be used as identification, make sure the format selected is 'Unicode', then select a destination file folder, and hit 'Save' Select all the values from column H, and paste them into the Box.plist file, replacing its - entries with the ones you copied fro the excel sheet.Make sure cell B1 is selected, then hit paste. Right click, and select 'Copy row(s) as CSV (MSExcel compatible)' Left click on the top row, scroll down, shift+left click on the bottom row. You will see a larger gid with several columns.Now enter 'SELECT zcolor, zprototype, zquaternion, ztranslationx, ztranslationy, ztranslationz FROM zbsmanagedunit WHERE zship = ?', replacing the '?' with the corresponding number to the ship you are tranfering. You will see two columns, one with the ship name, one with a number.Under the 'Execute SQL' tab in the SQLite editor, enter 'SELECT z_pk, ztitle FROM zbsmanagedship' in the 'Enter SQL' box, and hit 'Run SQL'.Select your 'battleship.sqlite' that you copied, and select 'Open'.On the SQLite Editor, under 'Database' on the top menu, select 'Connect Database'.Open the SQLite editor by accessing it under the 'Web Developer' dropdown menu.Open up both the MS Excel and Text documents labeled 'sqlite code'.Using iTools, goto: Documents>db, right click on 'Battleship.sqlite', and select 'Copy to Local'.i can beat it in under 20 secs for 1700 gold coin. Next make a ship with over 200 armour points useing the free 600mm armour, pu the guns from the first battleship and code ship on it, spam pwn lvl 6 over and over. Using iTools, goto: Battleship.app>Ships, right click on 'Box.plist', and select 'Copy to Local' Answer from: woolfoma Type in the code, jmsdf, in the options then take the 30.5cm+ guns and the boxe looking gun.Mozilla Firefox with this SQLite Editor.This first section of the tutorial will show you how to tranfer the. Grid data for enemy and shop (or template) ships is stored in a. plist File from your Battleship.sqlite database It is recommended that you read this tutorial before proceeding if you plan to spawn your ship in a custom battle. plist file that you can upload into your application, and fight it in a custom battle. This is a tutorial that will show you how to transfer data from this database into a. If you have looked through Battleship Craft's code, you may have noticed a 'battleship.sqlite' file that stores your ships.
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